It also has the same radius (2.5m single-player, 5m multiplayer) and force (450N single player or 1000N multiplayer, which is capable of staggering moderate enemies in single-player and all but the hardiest of enemies in multiplayer). The Rank 4 Shock evolution is almost identical to the Combat Drone's, dealing 100 base damage, for a net total of 130 with the mandatory Rank 3 evolution.This has the consequences that taking both the shock and flamethrower evolutions can actually reduce the turret's close-quarters damage potential, as the turret will then be randomly choosing between the highly-damaging flamethrower or the less-damaging shock attack. The Sentry Turret will randomly select between all available weapons for a given target in range.These evolutions simply give the turret additional functions it can cycle between. The Rank 4/6 shock/flamethrower/rocket evolutions do not replace the Sentry Turret's three round burst attack, nor will they remove other similar evolutions.This occurs in single-player and for all multiplayer classes as well. The Armor-Piercing Ammo evolution has a likely bug causing it to deal the bonus damage not only to armored targets (yellow bar) but to unprotected health (red bar) too.The Cryo Ammo/Armor-Piercing Ammo evolutions at Rank 5 only influence the normal 3 round burst attack and have no impact on any of the alternate weapons such as shock/flamethrower/rockets.It can also induce them to perform an evasion move. The normal attack has a strong likelihood of staggering most unprotected infantry enemies.However rare, the Sentry Turret's normal attack can actually headshot enemies.The notable exception is the rank 6 evolution of Tech Mastery in single-player. Only evolving the Sentry Turret power itself can increase its damage. The up-front damage of the burst attack cannot be increased by most external sources of bonus weapon or power damage, such as from other passive power bonuses, weapon mods, armor pieces, or Intel Terminal research.Three-round Burst The Sentry Turret's normal attack fires in a burst of three shots with a burst every 2.5 seconds.
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